

Say goodbye to gravity.
Say hello to a whole world of possibilities.
Get your gravity-defying dreams off the ground with the
Anti-Gravity Levitation System, built for offline use in Unreal Engine 4.

Version 2.0
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Fully commented and organized variables for control of every aspect of the simulation - from levitation height to thrust to surface tracking speed and much, much more.
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Modular, compartmentalized code for easy modification and integration of your own ideas.
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Non-PhysX-based Newtonian simulation allows for greater control of movement.
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Pre-configured with control for barrel rolls, knife-edge flips, boost, strafing, pitch, thrust, braking, and camera switching.
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Included tunable velocity-scaled camera shakes and vignette.
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Built-in physical surface detection system can activated "magnetized" mode on designated surfaces for exotic track angles and can be expanded for your own features.
Features
Media



